Subdivision Design in Bedrock
My role: Civil Designer responsible for lot and road design, rock removal balance, and drawing production. This was a challenging project where employee turnover was an issue both in my company as well as the clients. Staff changed and ultimately objectives of the project changed. I was responsible for tracking design progress and relaying current design intent to all involved. The project changed in final stages when it was requested that rock blasting be increased significantly to gain excess granular for other projects. I used typical Civil 3d tools like Parcels, Catchments, Corridors, and Site Grading to design models that were effective and could change efficiently with new direction.